Worldbuilding Final (Draft-Incomplete)

The theme park I am creating is based upon the concept of the world I am building. The story is about Damir, an importer and exporter, who is forced to land in Cyrophena—according to his boss’s demands. It is by this circumstance, in which he feels conflicted, as previously Cyrophena was Damir’s homeland Hazaria, before it was taken by the Cyphrans. The theme park will go through Damir’s journey as he enters Cyrophena, including exploring various aspects of the town. The theme park will also include some historical aspects, such as an exploration of what Hazaria looked like, including an exhibit and underground experience. Most of the theme-park will be based upon the exploration of Cyrophena. Since in my story, it is the island in which most of the story is based upon. Although Cyrophena, will take up a huge part of the theme park, the theme park will also have other rides to allow the visitor to explore various other parts of the world: which are the other countries significant to this story.  These other countries will include: Antonio (which used to be an ally of Hazaria), as well as 

All of the countries in my story are based upon a fictional continent known as the Middle Continent. The countries within the Middle Continent consist of: Cyrophena (previously Hazaria, but now part of Cyrophena, although not a ‘country’, but an island. It is different from the rest of Cyphra, to be considered that of a different culture), Cyphra-is the country with the most land and the country that does not need to claim land from others, since it has fought a lot of wars within the past. Other than Cyphra, and Cyrophena, two other countries also exist which include Antonio (who used to be Hazaria’s close ally), as well as Drez-in which, at some part of the story these two countries would be going into war with each other. Thus, it is from this information that I have decided to implement my theme park according to the plan below.

When the visitor first enters, they arrive at the ticket counter to purchase their ticket, in that afterwards they go through a semi-circle sort of tunnel, in which they’ll be taken through a ride that resembles a ship (to which Damir and his friends use to enter Cyrophena). After going on the ship, the passengers will hear the voices of Damir and his crew, and it will show his adamance upon entering Cyrophena-in which this is congruent with the rest of the storyline. After, once the ship ride finishes (in which the visitor sails through a valley) the visitor will then reach Cyrophena, the fictional entrance of the theme park.

The entrance of the theme park will not necessarily state that this is the official entrance, but rather it will be marked by the official signboard “Welcome to Cyrophena.” The entrance of Cyrophena will be exactly like the pier within the story itself, in which there is a Main Street near the front entrance (also like the story). Once the visitor departs, they will have an opportunity to visit some of the other attractions which are described below. Attached is the map as well: 

Main entrance-Where the visitors get off.

Main Street-A recreation of the street in that Damir and his crew arrive in filled with shops, florists, restaurants, food wholesalers, as well as stores that sell general items, as well as a mailbox. In the theme park though-this will also include various souvenir shops in which customers could also buy merchandise, as well as interact with the theme park staff (which appear as characters dressed up that  are a part of this world-that way people are also free to ask for questions as a part of this world as well.) 

Myrna’s house-a recreation of Myrna’s home in Cyrophena, in which guests could go inside and see what it looks like. There will be various placeholder cards that explain the description of the items in which she had and their purpose in relation to my story. 

The Plaza Square-a place for various dancing performers, and shows, as well as a place to buy stuff from vendors (will include some throwing games , such as throwing items in slots  to get a prize, tarot card reading and fortune telling). Various restaurants to eat in nearby. 
Hothweiler Inn-Where Damir had to stay during his 2 weeks in Cyrophena. Will include a place to eat, a place to sleep at the theme park, as well as some games, such as a “Find an item” mystery game that takes place on the upper two levels of the place, as well as a spinning roulette game for a chance to win some prices. 

Blanche mansion-a re-enactment of Blanche’s mansion, an escape game in which the visitor has to find some clues and get out of the mansion itself, will include video montages effects as well as special effects such as smokescreen.

Underground Sewage ride-a speed thrill boat ride with the re-enactment of everyone escaping from war in Cyrophena.

Hazaria exhibit: The person will enter  a house, in which is Hazaria-like, and there will be placeholders explaining the difference between Hazarian culture and Cyprophenan-culture. The house will include some open windows, in which will look out to a virtual video scenery on what Hazaria used to look like.

Antonio exhibit: The visitor will go through a ship, and will be able to see items from Antonio and what they are used for, as well as maps, or images from Antonio. 









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